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How to implement Reunion

How to implement Reunion download
1st part: MOGRULS
Begin with the middle counselors. The cheapest are usually completely useless. However, at one point or another, you need to get all the top advisers as these are necessary to complete the game (the best general is 100% required, the best build is the only one that can build a colony in the 4 solar system, to get in touch with the spacecraft there, and the best pilot is the only one that can be used to get trade groups or fleets for everything over the fourth solar system, the list goes on). From the start, you should always think about producing minerals, ie placing as many mines (and derricks to detoxin) as possible (no more than 9 on each planet), at the same time it is extremely important that in each mine there is a mining disorder, because otherwise the mines are not very useful. Jade's Moon Russel is a good planet to have a colony, with a hand of minerals as the planet is rich in all the important minerals, otherwise the Moon of the New Earth is also partly good. In fact, it's fine with minigrives in most places, as long as you remember where and speckled if there are planets that have minerals you really can use (like energon, texon and rainium). As soon as you find the planet jade, send a transfer ship there. Behaviorous (Jannosians) will start offering you a better freight carrier (Once you have invented the translator) - by agreeing to lend them your researcher. Later you can buy an unknown part from a collapsed spacecraft. You must do this as the thing is a hyperdive that becomes important in the game. When the Janoosians ask you for help with mogululs, you must accept to get some weapon technology (hunters and laser cannons). Do not try to help out of power, your strengths are more important to yourself. When mogruls cross the janoosians, fly to jade with a shopping unit. Land on the planet and you get the radio technology. If you have 10 hunters and the middle genneral, you should be able to cope with the first time. Build a lot of hunter's laser cannons, and place them all in your main planet's defense pool or in your main fleet. Do not place troops in your colonies - nevertheless they will never be oppressed. Generally, from this point of view, you will always be forced to produce weapons. When it's moldy, build a galleon and send it to the phoenix system's third planet. You meet Kalls, and a form of alliance is created. When phoenix 5 becomes visible, a galleon is sent to it. Phelonian will pay 100,000 for 10,000 tons of energy. Instead, you should ask for something else, namely plans for a tank. If you try to build a base on phoenix 2, residents will die soon because of the sun's radiation. Soon after, you can invent the radiation shield that blocks the radiation. Beat an observatory on phoenix 2, and phoenix 1 will at some point become visible, send a galleon there, and a group of mogululs will be captured (in fact, it is good to have observatories in all solar systems). Ask them to call their leaders to call will attack them and then leave them free. Now, Muller and Kall are in war with each other. You must do this by not kidding together and you will definitely be thrown down. When you get it, send a satellite carrier to mirach 2 and throw a satellite after moon 1. You will now find Explorer 1 and get the opportunity to build destroyers and misiles. From here, mogruls begin to attack mopeds and with larger and larger fleets. The best (and easiest) way to base them is to take mirach 3. In that way they lose all their colonies. If you only consume their colonies one by one, you will quickly emit your fleet, but you will, however, take over the colonies you take over (ie a cheap way to get colonies). Throw away lots of tanks, troopers, hunters, starfigters and destroyers, and attack mirach 3. One of the crowds flew in and helps. When you buy big, it can help "fast forward", by pressing the date in the upper right corner, or you can spend time collecting resources from your scattered colonies and mining bases.
2nd part: THE LEAGUE
When mogruls are beaten flat, you will have the opportunity to visit three new solar systems. When you come to this system, it may be that the game (depending on version) asks you a question, for example, when explorer 2 left the earth, it was 2616, or when explorer 1 was reported missing in 2589, so the year should be written This information is available in the intro or manual). Send a satellite carrier to explore. All races will declare war against you when you send a military-group or trade-group to the systems. At this time, you should talk a lot with the people in the bar, after the discovery of the 3 new systems they will have a lot to say. The barman will tell you that the league is scaredfor your rapid expansion while the informer will tell you that the Eran and the Mogrulls were allies. Use your satellite carriers to first explore the 4th solar system. Here you must build a colony on the available stone floor or moon (for this you will use the best building advisor). This colony must not be large, it must only contain an observatory. This observatory finds that the sun in the system will soon become a supernova and expel, and take the planets. At this point, the Erans, who also live in this system, will contact you; They say they do not have the capacity to save their entire race and ask for help, which you should accept as you need them now when they are in debt to you. As said, The League (or league) will declare war on you as soon as you send a trade-ship or army group to one of their systems. So, it's smart to turn around to send something to it before building up its strengths. The Erans are form changers - what's important later in the game. This must be used to create the league in the league. When you send an army unit or trade-group to the 5 or 6 system, the league will declare you war because they do not like your fast expansion. When they have done this, talk to Eran who is in the bar, tell him that it's time for him to repay his debts, he can do this by creating a divide by pretending to be a second race. You have to get him to get someone from the league on our side. You must choose the Predators. When these form an alliance with you, they give you the plans for their weapon technology (namely airplane / airplane). Build an army of 250 tanks, 50 airplanes, 40 troopers, 20 destoyers, 150 starfighters and 150 hunters (less may go as long as you take a planet / solar system at a time and have the best general). It takes time but it is worth the effort. You must see yourself as Field Marshal Bernhard Mongomery in the battle of El-Alamein - like Rommel, the spaceships make small daring attacks with less forces that can potentially be very dangerous if you are not careful. And as Mongomery, be slow, be sure you have many more powers than the enemy, and only then, take advantage of the enemy. The spy in the bar can tell you which planets to attack (he says, among other things, that Lisonian's main plane is Lyrae 7, Druedians at Oronis 3 and that the Hiraci racial main plane is Lyrae 5). Also, use the pirate as he can get you milling equipment and materials without having to chop it. Once the league is gone, you get the coordinates of the Rigel system.
3rd part: EARTHs
Examine the planet in a row, and you will soon find a new planet. Send a military or trade group there and you will get some weapons (especially rocket launers will smash everything on earth and cruiser (that will cost 340,000 credits), using the mental radar technology, a new and hidden planet will appear The spacecraft on this planet (Syonians) are extremely helpful and will tell you what happened to the earth and they will give you the technology coordinates of the Earth's solar system. Build 80 rocket lanuchers (80 rocket launchers are all you can land on the planets ) and rebuild your fleet from before, plus some cruisers. The problems should now be solved and the game will be carried out easily from here.

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Download Central.dk thanks Søren Jensen for this fine walktrough.

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