Articles » A Diablo Nerd's Confessions ...

A Diablo Nerd's Confessions ...

A Diablo Nerd's Confessions ... download
It all started in 1996 when the first Diablo I game was released. A whole generation of nerds were caught. It was dark, brutal and not least bloody. A whole new way to play RPG games. Hit, kill, loot, level-up, and repeat. It was simple, but you quickly got caught. Diablo I do not look much about today's scale, but with the standard of time it was epoch-making. In 2000, Diablo II came. The gameplay was the same, the graphics were improved and the story had been greatly expanded, even though it had the same starting point as Diablo I. Both games became a huge success and Diablo II is still playable over Battle.net, which is Blizzard's online gaming platform. In 2001, the extension came to Diablo II and, over the age of 11, all Diablo Nerds have been waiting for the restoration of the world. In June 2008, it was officially announced by Blizzard that they would produce a 3's. In the usual Blizzard style, however, some years before the game actually came to the market. The game got release date Tuesday, 15.5.12 at 00.01 in Denmark, and the world's nerds could begin to prepare for the devil's coming. In my case, this meant a good old-fashioned LAN event. However, without the old known problems of getting the computers to play together on the network. We gathered 9 barely so young nerds, for a week's intense devastation, fearing muscular injury, cola overdose, and an excessive blood sugar. The majority of the nerds who played the game in 1996 have grown up and have the first 30 years of their lives in retrospect. We have jobs, wives and children, but this should not prevent us from taking holidays, keeping free or joking from everyday chores, to be able to contribute to the release of Diablo III. With a little better sense of planning than we had 15 years ago, we started the LAN party with a trip in Bilka. There was an offer for Cola, and as it was the biggest item on the budget, it seemed reasonable to take this into account. No less than 120 bottles, or 180 liters were purchased for purpose, and put in the garage for safe storage. Cakes, buns and snacks were ordered by mothers and wives, so everything was ready for the day. Monday, 14th, finally ended up, but our gear had to be set up for the week's thugs. The neighbors arrived on a regular basis with their computers. The screens had become a lot of kilos over the years, but it seemed as if the nerds were the opposite. At 00.01 the servers in theory were opened and we all needed to log in. However, we were seated 9 untidy nerds and febrile hammered on the enter key in trying to log in. Only after 1½ hours did it succeed for the first of us, and only after 2½ hours came the last one. It was definitely worth the wait. The game itself redeems all expectations. As is the case with Blizzard games, there were virtually no errors. All the little improvements that one might think that Diablo II had got had been incorporated, and everything worked, as Apple started making computer games. There was only the game to concentrate on. 5 classes, (Munk, Barbar, Wizard, Witch Doctor and Demon Hunter) give a great variety of ways to play and means you can complete the game several times without the same. The biggest change in Diablo III from Diablo II is definitely the construction of one's character. Where to get points at each level-up, which should be used for talents and attributes, you will now get new skill options for each level. You only need to worry about which spells and skills you need. It's very simple, and some may miss the old structure, but it worked really well and you have a greater opportunity to change your character along the way. As the week was over we were level 60 and had completed the 3 first difficulty levels. (normal, nightmare and hell) and was at the last Inferno. The degrees of difficulty rise exponentially, and at Inferno it is not abnormal to die 10 times an hour. This difficulty is certainly not for fools, and even the smallest monsters are a challenge. Diablo III contains at least 100 hours of entertainment on one go. In addition, the opportunity to perform with other characters, use the auction house and play online with other players and many other features. The very addictive gameplay meant that when the week ended, sleep was a shortcoming. We all could well feel that we were no longer teenagers, but it did not change the fact that on Sunday evening most of us were still online and keen to continue to give the demons battle to the line. We are already looking forward to enlargement!

If Diablo was a girl